• Create a root joint at the character's center (hips/pelvis).

    • Add spine joints for the back, neck, and head.

    • Set up joints for shoulders, arms, hips, and legs.

    • Include finger and toe joints for realistic movement.

    • Ensure correct joint orientation for proper rotation.

    • Set up IK/FK controls for limbs.

    • Mirror joints for symmetrical characters.

    • Model the character's face.

    • Add facial joints for control.

    • Bind the face model to the joints for deformation.

    • Create blendshapes for different facial expressions.

    • Create custom controls for animators.

    • Connect controls to blendshapes to drive expressions.

    • Add extra features like eye and mouth controls.

    • Test and refine the rig for accuracy.

    • Use facial rigging utilities if available.

    • Document the rig and clean up the Maya scene.

    • Select the character mesh that is already rigged.

    • Go to Skin > Edit Smooth Skin > Paint Skin Weights Tool.

    • Choose the joint I want to paint weights for.

    • Adjust the brush settings (size, strength, etc.).

    • Check and test the character's deformation as painting.

    • Repeat for other joints as needed.

    • Fine-tune and refine the weights for natural deformations.

    • Test the character's animation to ensure smooth movement.